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Rafael  Prados

- Animator -
Proyectos profesionales

PORTFOLIO

Professional projects

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My first professional project in which I was involved, working as a 2D animator. I was in charge of creating and implementing animations using Spine and integrating them into the Unity engine.

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Next release 24 October 2025

During this project, I performed multiple roles related to the 3D production process, including animator, rigger, character modeller, and texture artist. I worked with tools such as Blender, ZBrush, Substance Painter, and the Unity engine to develop and improve the different visual and technical aspects of the project.

Personal projects

BIO
 

Passionate about animation and video games, I have turned my passion into my profession.

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After graduating in 3D Animation, Video Games and Interactive Environments at CEV, I began my career as an animator, bringing characters and stories to life through movement and creativity.

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Tools

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