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Rafael Prados
- Animator -
Proyectos profesionales
PORTFOLIO
Professional projects




My first professional project in which I was involved, working as a 2D animator. I was in charge of creating and implementing animations using Spine and integrating them into the Unity engine.

Next release 24 October 2025
During this project, I performed multiple roles related to the 3D production process, including animator, rigger, character modeller, and texture artist. I worked with tools such as Blender, ZBrush, Substance Painter, and the Unity engine to develop and improve the different visual and technical aspects of the project.
Personal projects
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